SHOW HOUSE

SHOW HOUSE

SHOW HOUSE

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A Seamless Snack Ordering App for a Movie Theater

A Seamless Snack Ordering App for a Movie Theater

A Seamless Snack Ordering App for a Movie Theater

Product

Product

Mobile App

Mobile App

My Role

My Role

UI / UX Designer

UI / UX Designer

Skills

Skills

UI/UX Design

UI/UX Design

User Testing

User Testing

Prototyping

Prototyping

Timeline

Timeline

Q1 2023 - Q3 2024

Q1 2023 - Q3 2024

Introduction…

Meet Andre.

Meet Andre.

Meet Andre.

A hardworking immigrant with a packed schedule.

A hardworking immigrant with a packed schedule.

A hardworking immigrant with a packed schedule.

Andre loves going to the movies,

Andre loves going to the movies,

Andre loves going to the movies,

but

but

but

he often skips snacks because of
long queues and language barriers.

he often skips snacks because of
long queues and language barriers.

he often skips snacks because of
long queues and language barriers.

" I wish ordering snacks was easier, I could really enjoy some popcorn right now"

" I wish ordering snacks was easier, I could really enjoy some popcorn right now"

" I wish ordering snacks was easier, I could really enjoy some popcorn right now"

-Andre, sitting in the theater while watching his movie. -

-Andre, sitting in the theater while watching his movie. -

-Andre, sitting in the theater while watching his movie. -

but

but

but

What if we could make ordering snacks as effortless as enjoying a movie?

What if we could make ordering snacks as effortless as enjoying a movie?

What if we could make ordering snacks as effortless as enjoying a movie?

Introducing the,

Introducing the,

Introducing the,

SHOW HOUSE Mobile App

A hassle-free way to enjoy snacks at the movies.

A hassle-free way to enjoy snacks at the movies.

A hassle-free way to enjoy snacks at the movies.

With the SHOW HOUSE app, users can order snacks in just a few taps.

With the SHOW HOUSE app, users can order snacks in just a few taps.

With the SHOW HOUSE app, users can order snacks in just a few taps.

No more long lines—snacks are delivered straight to their seat at their preferred time.

No more long lines—snacks are delivered straight to their seat at their preferred time.

No more long lines—snacks are delivered straight to their seat at their preferred time.

Starting the Design…

Starting with Paper Wireframes

Starting with Paper Wireframes

Starting with Paper Wireframes

Before diving into digital design, I sketched out different layouts and user flows to explore the best way to make snack ordering effortless.

Before diving into digital design, I sketched out different layouts and user flows to explore the best way to make snack ordering effortless.

Before diving into digital design, I sketched out different layouts and user flows to explore the best way to make snack ordering effortless.

From Paper to Pixels

From Paper to Pixels

From Paper to Pixels

Next, I transformed my paper sketches into a functional digital prototype in Figma.

Next, I transformed my paper sketches into a functional digital prototype in Figma.

Next, I transformed my paper sketches into a functional digital prototype in Figma.

With the prototype ready, it was time to put it to the test. I conducted a usability study to observe real users in action. This helped uncover key insights to refine the experience before moving into high-fidelity designs.

With the prototype ready, it was time to put it to the test. I conducted a usability study to observe real users in action. This helped uncover key insights to refine the experience before moving into high-fidelity designs.

With the prototype ready, it was time to put it to the test. I conducted a usability study to observe real users in action. This helped uncover key insights to refine the experience before moving into high-fidelity designs.

Usability Study: Key Findings

Usability Study: Key Findings

Usability Study: Key Findings

  • Users need an effortless way to access the cart after adding a product.

  • Users need an effortless way to access the cart after adding a product.

  • Users want an alternative way to return to the home screen after placing an order.

  • Users want an alternative way to return to the home screen after placing an order.

  • Users prefer to adjust the delivery time through a clock interface.

  • Users prefer to adjust the delivery time through a clock interface.

Refining the Design…

Refining the Design…

Refining the Design…

High-Fidelity Design 001: A Step Closer

High-Fidelity Design 001: A Step Closer

High-Fidelity Design 001: A Step Closer

I added color, improved copy, and icons to the lo-fi wireframes, transforming them into a fully functional high-fidelity prototype.

I added color, improved copy, and icons to the lo-fi wireframes, transforming them into a fully functional high-fidelity prototype.

I added color, improved copy, and icons to the lo-fi wireframes, transforming them into a fully functional high-fidelity prototype.

I believed this was the final design—until I conducted another round of user testing with the high-fidelity prototype.

Here’s what I discovered...

I believed this was the final design—until I conducted another round of user testing with the high-fidelity prototype.

Here’s what I discovered...

I believed this was the final design—until I conducted another round of user testing with the high-fidelity prototype.

Here’s what I discovered...

  • Manual input felt frustrating – 4 out of 5 users found entering the date, time, and seat number manually to be too much work.

  • Manual input felt frustrating – 4 out of 5 users found entering the date, time, and seat number manually to be too much work.

  • Manual input felt frustrating – 4 out of 5 users found entering the date, time, and seat number manually to be too much work.

  • Bright yellow caused eye strain – The main brand color had low contrast with the white background, making it uncomfortable for some users.

  • Bright yellow caused eye strain – The main brand color had low contrast with the white background, making it uncomfortable for some users.

  • Bright yellow caused eye strain – The main brand color had low contrast with the white background, making it uncomfortable for some users.

  • Cluttered and outdated UI – 3 out of 5 users felt that the homepage looked cluttered and outdated, making them question the brand’s credibility.

  • Cluttered and outdated UI – 3 out of 5 users felt that the homepage looked cluttered and outdated, making them question the brand’s credibility.

  • Cluttered and outdated UI – 3 out of 5 users felt that the homepage looked cluttered and outdated, making them question the brand’s credibility.

Instead of entering the date, time, and seat number manually, users can now simply enter their ticket number or scan their ticket with a single tap— making the process faster and more accessible.

Instead of entering the date, time, and seat number manually, users can now simply enter their ticket number or scan their ticket with a single tap— making the process faster and more accessible.

Here are the key screens from the high-fidelity prototype.

Here are the key screens from the high-fidelity prototype.

You can try the the Interactive Prototype:

You can try the the Interactive Prototype:

The Outcome…

Andre—and countless other moviegoers who once struggled with typical snack ordering process, can now enjoy their movies worry-free, all while savoring their favorite snacks.

Andre—and countless other moviegoers who once struggled with typical snack ordering process, can now enjoy their movies worry-free, all while savoring their favorite snacks.

Andre—and countless other moviegoers who once struggled with typical snack ordering process, can now enjoy their movies worry-free, all while savoring their favorite snacks.

I learned that product design is a non-linear path— it takes time, multiple rounds of user testing, and continuous iteration based on feedback to create a truly user-friendly experience.

I learned that product design is a non-linear path— it takes time, multiple rounds of user testing, and continuous iteration based on feedback to create a truly user-friendly experience.

I learned that product design is a non-linear path— it takes time, multiple rounds of user testing, and continuous iteration based on feedback to create a truly user-friendly experience.

Thank you for reading!

I appreciate your time and hope you enjoyed it.

Thank you for reading!

I appreciate your time and hope you enjoyed it.

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